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Adopt a Dog

Police Pets help you to get extra rewards.  At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they'll have a chance to reward you with coinslucky cardsexperienceenergy, faster star fill-ups with a higher score, orange juice or potato chips.

Pet Shops[]

Medals

Currently there are six police pet shops in Grimsborough, five in Pacific Bay, and one in the World Edition.  The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and are more likely to find them.

The not-so-good news is that you are required to earn a certain number of gold medals before a pet shop can be unlocked.  To earn a gold medal, you must get all of the five stars on every single crime scene in a case, including the bonus scenes.  The first case only has fifteen stars, and the second case only has thirty stars.  Every other case (starting from the third case) has 45 stars.  Remember, you must get the bronze and silver medals first before you are eligible for the gold medal.

Gold medals do not carry over from season to season; for example, you cannot use gold medals earned in Grimsborough for Pacific Bay and vise versa to unlock pet shops.  Therefore, gold medals earned in a particular season are ONLY eligible for the gold medals of that particular season to meet the pet shop unlocking requirements.

First Shop[]

Grimsborough Pet Shop 1

The Industrial Area pet shop requires two gold medals in Grimsborough.  The pets for the first pet shop are all dogs.  The following dogs are available for the first pet shop:

Dogs Cost Output

German Shepherd

German Shepherd

10,000 coins

1,000 coins

1 Lucky Card

King Charles Spaniel

King Charles Spaniel

10,000 coins

15 experience

1 Lucky Card

Golden Retriever

Golden Retriever

100 cash

10 energy

1 Lucky Card

Second Shop[]

Grimsborough Pet Shop 2

The Financial Center pet shop requires twelve gold medals in Grimsborough.  The pets for the second pet shop are all dogs.  The following dogs are available for the second pet shop:

Dogs Cost Output
Boxer

Boxer

100,000 coins

3,000 coins

80 experience

Akita

Akita

100,000 coins

1 Lucky Card

80 experience

Pug

Pug

200 cash

1 orange juice

80 experience

Third Shop[]

Grimsborough Pet Shop 3

The Historical Center pet shops requires 22 gold medals in Grimsborough.  The pets for the third pet shop are all dogs.  The following dogs are available for the third pet shop:

Dogs Cost Output

Chihuahua

Chihuahua

200,000 coins

5 energy

160 XP

Collie

Collie

200,000 coins

5 energy

6,000 coins

Dalmatian

Dalmatian

500 cash

1 OJ

2 Cards

Fourth Shop[]

Grimsborough Pet Shop 4

The University pet shop requires 32 gold medals in Grimsborough.  The pets for the fourth pet shop are all dogs.  The following dogs are available for the fourth pet shop:

Dogs Cost Output
Jack Russell Terrier

Jack Russell Terrier

500,000 coins

10 energy

2 Lucky Cards

St

St. Bernard

500,000 coins

10 energy

6,000 coins

Husky

Husky

1,000 cash

1 orange juice

7,000 coins

Fifth Shop[]

Grimsborough Pet Shop 5

The Maple Heights pet shop requires 42 gold medals in Grimsborough.  The premium pet is the only dog out of the pets available and requires cash to adopt.  The following pets are available for the fifth pet shop:

Pets Cost Output
Tiger

Tiger

1,000,000 coins

10 energy

3 Lucky Cards

Panda

Panda

1,000,000 coins

10 energy

7,500 coins

Robot Dog


Robot Dog

1,250 cash

1 potato chips

7,000 coins

Sixth Shop[]

Grimsborough Pet Shop 6

The Airport pet shop requires all 56 gold medals in Grimsborough.  The following pets are available for the sixth and last pet shop of Grimsborough:

Pets Cost Output
Monkey

Monkey

1,000,000 coins

200 experience

3 Lucky Cards

Red Panda

Red Panda

1,000,000 coins

200 experience

7,000 coins

Cat

Cat

1,250 cash

400 experience

1 potato chips

Seventh Shop[]

Pacific Bay Pet Shop 1

The Bayou Bleu pet shop requires ten gold medals in Pacific Bay.  The following pets are available for the seventh pet shop:

Pets Cost Output
Sea Lion

Sea Lion

200,000 coins

1 card

10,000 points

Dolphin


Dolphin

200,000 coins

2,500 coins

10,000 points

Pelican

Pelican

200 cash

5,000 coins

10,000 points

Eighth Shop[]

Pacific Bay Pet Shop 2

The Jazz Town pet shop requires twenty gold medals in Pacific Bay.  The following pets are available in the eighth pet shop:

Pets Cost Output
Owl

Owl

300,000 coins

150 XP

20,000 points

Raccoon

Raccoon

300,000 coins

2 cards

20,000 points

Alligator

Alligator

300 cash

300 XP

20,000 points

Ninth Shop[]

Pacific Bay Pet Shop 3

The White Peaks pet shop requires thirty gold medals in Pacific Bay.  The following pets are available in the ninth pet shop:

Pets Cost Output
Squirrel

Squirrel

500,000 coins

200 XP

30K points

Fox

Fox

500,000 coins

1 Lucky Card

30K points

Rabbit

Rabbit

500 cash

3 Lucky Cards

30K points

Tenth Shop[]

Pacific Bay Pet Shop 4

The Rhine Canyon pet shop requires forty gold medals in Pacific Bay.  The following pets are available in the tenth pet shop:

Pets Cost Output
Bear

Bear

800,000 coins

10 energy

50,000 points

Fennec

Fennec

800,000 coins

250 XP

50,000 points

Lion pet

Lion

800 cash

450 XP

50,000 points

Eleventh Shop[]

Pacific Bay Pet Shop 5

The Innovation Valley pet shop requires fifty gold medals in Pacific Bay.  The following pets are available in the eleventh pet shop:

Pets Cost Output
Mountain Goat

Mountain Goat

1,200,000 coins

10K coins

10K points

Robot Cat

Robot Cat

1,200,000 coins

350 XP

10K points

Chimpanzee

Chimp

1,200 cash

800 XP

100K points

Twelfth Shop[]

World Edition Pet Shop 1

The pet shop in Europe requires two gold medals in the World Edition.  The following pets are available in the twelfth pet shop:

Pets Cost Output
Wolf

Wolf

100,000 coins

1 Lucky Card

2,000 coins

Rat

Rat

100,000 coins

100 experience

2,000 coins

Basset Hound

Basset Hound

100 cash

10 energy

5,000 coins

Thirteenth Shop[]

Pets of sahara

The pet shop in the Sahara Region requires twelve gold medals in the World Edition.  The following pets are available in the thirteenth pet shop:

Pets Cost Output
Camel

Camel

250,000 coins

5 energy

40K points

Giraffe

Giraffe

250,000 coins

3,000 coins

40K points

Leopard

Leopard

200 cash

400 XP

40K points

Fourteenth Shop[]

South Asia Pet Shop

The pet shop in the Sahara Region requires twenty-four gold medals in the World Edition.  The following pets are available in the fourteenth pet shop:

Pets Cost Output
Elephant


Elephant

500,000 coins

400K coins

2 Lucky Cards

Crane


Crane

500,000 coins

150 XP

2 Lucky Cards

Dragon


Dragon

400 cash

20 energy

2 Lucky Cards

The Pet House[]

The Pet House

You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of any every so often, as each food has a wait time, after which you can feed your pets with another food. 


  • Biscuit gives 1 heart with a 5-minute wait time.
  • Fish gives 5 hearts with a 4-hour wait time.
  • Chicken gives 10 hearts with a 12-hour wait time.

If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:


  • Ham costs 5 cash, gives 10 hearts, and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.

Level Up[]

Level Up 1
Level Up 2

When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).

As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.

NOTE: At levels 3 and 5, your pet will grow up. Seven Bars is the highest possible output for a skill of a pet. The pets from Maple Heights, Airport, and Innovation Valley are the only pets that are capable of being maxed out to 7 bars in both stats.

Industrial Area Pets[]

Level Hearts Required Stat Increase
Level 2 30 Hearts 1 Bar in Skill 2
Level 3 120 Hearts 1 Bar in Skill 1
Level 4 360 Hearts 1 Bar in Both Skills
Level 5 720 Hearts 1 Bar in Skill 1 and 2 Bars in Skill 2

NOTE: The maximum output for the German Shepherd and the King Charles Spaniel are 4 Bars in Skill 1 and 5 Bars in Skill 2 at Maximum Loyalty.

Financial Center Pets[]

Level Hearts Required Stat Increased
Level 2 40 Hearts 1 Bar in Skill 1
Level 3 120 Hearts 1 Bar in Skill 2
Level 4 480 Hearts 2 Bars in Skill 1
Level 5 960 Hearts 2 Bars in Skill 1 and 1 Bar in Skill 2

NOTE: The maximum output for the Boxer and the Akita are 6 Bars in Skill 1 and 4 Bars in Skill 2 at Maximum Loyalty.

Historical Center Pets[]

Level Hearts Required Stat Increased
Level 2 50 Hearts 1 Bar in Skill 2
Level 3 200 Hearts 1 Bar in Skill 1
Level 4 600 Hearts 1 Bar in Both Skills
Level 5 1,200 Hearts 1 Bar in Skill 1 and 2 Bars in Skill 2

NOTE: The maximum output for the Chihuahua and the Collie are 4 Bars in Skill 1 and 7 Bars in Skill 2 at Maximum Loyalty.

University Pets[]

Level Hearts Required Stat Increased
Level 2 60 Hearts

1 Bar in Skill 2 (J. Russell Terrier)

1 Bar in Skill 1 (St. Bernard)

Level 3 240 Hearts

1 Bar in Skill 1 (J. Russell Terrier)

1 Bar in Skill 2 (St. Bernard)

Level 4 720 Hearts 1 Bar in Both Skills
Level 5 1,440 Hearts 1 Bar in Skill 1 and 2 Bars in Skill 2

NOTE: The maximum output for the Jack Russel Terrier and the St. Bernard are 5 Bars in Skill 1 and 7 Bars in Skill 2 at Maximum Loyalty.

Maple Heights Pets[]

Level Hearts Required Stat Increased
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in Both Skills
Level 4 840 Hearts 1 Bar in Both Skills
Level 5 1,680 Hearts Both Stats at 7 Bars

Airport Pets[]

Level Hearts Required Stat Increased
Level 2 280 Hearts

1 Bar in Skill 1 (Monkey)

1 Bar in Skill 2 (Red Panda)

Level 3 840 Hearts

1 Bar in Skill 2 (Monkey)

1 Bar in Skill 1 (Red Panda)

Level 4 1,680 Hearts 1 Bar in Both Skills
Level 5 3,360 Hearts Both Stats at 7 Bars

Bayou Bleu Pets[]

Level Hearts Required Stat Increased
Level 2 50 Hearts 1 Bar in Skill 1
Level 3 200 Hearts 2 Bars in Skill 2
Level 4 600 Hearts 2 Bars in Skill 1
Level 5 1,200 Hearts 2 Bars in Skill 2

NOTE: Both the Sea-Lion and the Dolphin will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.

Jazz Town Pets[]

Level Hearts Required Stat Increased
Level 2 60 Hearts

1 Bar in Skill 1 (Owl)

1 Bar in Both Skills (Raccoon)

Level 3 240 Hearts

2 Bars in Skill 2 (Owl)

1 Bar in Skill 2 (Raccoon)

Level 4 720 Hearts

2 Bars in Skill 1 (Owl)

1 Bar in Both Skills (Raccoon)

Level 5 1,440 Hearts

2 Bars in Skill 2 (Owl)

1 Bar in Both Skills (Raccoon)

NOTE: Both the Owl and the Raccoon will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.

White Peaks Pets[]

Level Hearts Required Stat Increased
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in Skill 1
Level 4 840 Hearts 1 Bar in Both Skills
Level 5 1,680 Hearts

1 Bar in Skill 1 and 2 Bars in Skill 2

NOTE: Both the Squirrel and the Fox will be at 4 Bars in Skill 1 and 7 Bars in Skill 2 upon reaching Maximum Loyalty.

Rhine Canyon Pets[]

Level Hearts Required Stat Increased
Level 2 80 Hearts

1 Bar in Skill 2 (Bear)

1 Bar in Skill 1 (Fennec)

Level 3 320 Hearts

1 Bar in Skill 1 (Bear)

1 Bar in Skill 2 (Fennec)

Level 4 960 Hearts 1 Bar in Both Skills
Level 5 1,920 Hearts 1 Bar in Skill 1 and 2 Bars in Skill 2

NOTE: Both the Bear and the Fennec will be at 5 Bars in Skill 1 and 7 Bars in Skill 2 upon reaching Maximum Loyalty.

Innovation Valley Pets[]

Level Hearts Required Stat Increased
Level 2 90 Hearts

1 Bar in Skill 1 (Mountain Goat)

1 Bar in Skill 2 (Robot Cat)

Level 3 360 Hearts

1 Bar in Skill 2 (Mountain Goat)

1 Bar in Skill 1 (Robot Cat)

Level 4 1,080 Hearts 1 Bar in Both Skills
Level 5 2,160 Hearts Both Stats at 7 Bars

Europe Pets[]

Level Hearts Required Stat Increased
Level 2 70 Hearts

1 Bar in Skill 1 (Wolf)

1 Bar in Skill 2 (Rat)

Level 3 250 Hearts

1 Bar in Skill 2 (Wolf)

1 Bar in Skill 1 (Rat)

Level 4 700 Hearts 1 Bar in Both Skills
Level 5 1,250 Hearts 1 Bar in Both Skills

NOTE: The Wolf will be at 5 Bars in Skill 1 and 4 Bars in Skill 2 and the Rat will be at 4 Bars in Skill 1 and 5 Bars in Skill 2 upon reaching Maximum Loyalty.


Trivia[]

  • When first released, all police pets were intended to be dogs, however, the release of the Maple Heights police pet shop saw the introduction of companion animals which were not dogs.  As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".

Screenshots[]

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